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Here's the rub: The game selection and interface feels like it's designed to appeal to hardcore gamers, not intermittent ones. When it was announced at CES 2017, Nvidia said the pricing would be $25 for 20 hours of play (equivalent to about £18 and AU$32) - Nvidia declined to tell me if that's changed, what it expects the pricing structure to be or when it will be out of beta. A lot of unknowns swirl around the service, especially price and availability. There's usually a wait: My personal beta request took about three weeks to come through.īut it won't be free after launch. It's currently in free beta, and Nvidia's doling out beta accounts slowly. And you'll need a consistent 25Mbps or better internet connection, a 5GHz or wired connection to your router, and a computer that can handle the decoding on your end. There are some free-to-play options as well, but they're not trials, they're just games you can usually play for free, like DOTA 2. GFN basically acts as a rendering and streaming engine. When you click Play in GFN, it takes you to the external service in Steam, for example, it takes you to the game in your library where you hit "play" again. Cloud syncs are handled by the respective services, which also handle account management. To use it, you need a GeForce now account as well as a Steam, UPlay or account, the latter to run Ubisoft and Blizzard games, and you have to own or license the game via one of those three. Unlike some services it's often compared to, like PlayStation Now, with GFN the cost of playing doesn't include the games.
NVIDIA GEFORCE NOW DOWNLOAD OLD VERSUIB PC
Cloud gaming runs hot and cold, and now it's hot again, thanks in part to Nvidia extending its GeForce Now (GFN) service from its Shield streamer to Mac and PC clients.